Haufbrau
Peelander Z
Zeebra
&
aarn
NeeL
Carpit
&
Change
&
When you guys show up
TJK RHTRC FNL
Thursday, April 23, 2015
Note to the reader
To whom may have little time,
The Zebra video is long and has annotations in the alphabetic image text (below the videos) on where to find sections used for analysis. Hopefully you can find some entertainment in it. HA!
The Zebra video is long and has annotations in the alphabetic image text (below the videos) on where to find sections used for analysis. Hopefully you can find some entertainment in it. HA!
Performance of Music: Design and Spontaneity and Rhetoric
Creation of a performance involves
the way in which humans come up with ideas and the way in which humans interact,
which is rhetorical, if the definition of rhetoric remains as human interaction. Kenneth Burke writes, “the base
function of rhetoric, the use of words by human agents to form attitudes or
induce actions in other human agents” (Burke 1031). The way that a performance
plays-out makes use of both intention/design and spontaneity/impromptu reveals opposites
working together. When writing
about Kenneth Burke’s terms “Act” and “Motion” John D. Ramage comes to the
conclusion in his book Rhetoric A User’s
Guide that “there is no such thing as pure Act. Every Act retains elements of motion” (Ramage 14). The idea lies on a continuum
inseparable, just in the way that design and spontaneity work as one to carry
out a performance. Even if a show
is carried out in complete design there is some human error, some difference in
each performance and that is the spontaneity hiding beneath the waves. If the spontaneity works then it can be
added to design. Even an impromptu
show like Who’s Line Is It Anyway still
uses structure and design in a simple way—getting characters and places from
the audience. It is just like a
battery’s polar opposites working together, allowing energy and flow.
Design
means to structure in a way. The
tires of a running car need to be on the wheels rather than on the baby in the
backseat to be effective in their designed use or effect. The Merriam-Webster Dictionary defines
design as “to plan and make decisions about (something that is being built or
created)” and “to create the plans, drawings, etc., that show how (something)
will be made” (Merriam-Webster).
Interesting how creation and design are connected outside of a religious
context, not to confuse humans with a possible all knowing power, because in
rhetoric where communication, value systems, and language vary, so will
believability, but it means all humans posses the ability to create and design.
Where do spontaneous ideas come from? In attempting design and carrying it
out, the places it leads will not always be expected and certain knowledge just
seems to fit after a traveled path.
Spontaneity is defined as “: done or said in a natural and often sudden
way and without a lot of thought or planning” and “doing things that have not
been planned but that seem enjoyable and worth doing at a particular time”
(Merriam-Webster). Interesting
that there is more than one definition.
If language needs more than one definition what does that say about they
way in which humans think and interact?
It means humans have a certain need to be shaped and shape themselves,
and that humans are susceptible to choice.
Ramage
applies the term pluralistic to rhetoric over the term relativistic because
“Relativism also holds that it is impossible to ‘converse’ across belief
systems, that the denizens of different belief systems cannot modify each
other’s views, and that it’s futile to try” (Ramage 71). If rhetoric wasn’t pluralistic and the
ability to change the self and or others left, nothing about communicating or
performance or creation would matter.
Ramage writes, “pluralism holds out the possibility that different
‘sorts’ of people may achieve identification with one another and thereby
tolerate each others’ differences in the name of cooperation” (Ramage 72). The idea allows crowds. Without pluralism there could never be
the possibility of mob mentality, a good mosh-pit. This pluralism is what allows a band to unite and form ideas
and break ideas. It allows and
audience of different values and backgrounds to engage in a shared experience. Rhetoric needs the other. Design and spontaneity need each other.
To
attempt to accurately describe experiences with performance and the aspects of
design, spontaneity, and rhetoric, I will move into the first person and
explain the way in which I use design and spontaneity to create a performance
for CRNLRD (Corn Lord), how the band works together to use the two, and how
rhetoric encompasses the social aspect of a performance and the way in which it
is created.
Song
writing makes a good first move to move towards performance. Generally, if I sit around with a
guitar in my hands long enough, something happens. Undoubtedly, the traditional cultural norms in song writing
exist. It is impossible to be
completely out of tune with them, even if the idea behind the music is to break
from the tradition it is still using the tradition as a background or backtrack
for its voice. Charley Parker is a
good example of how jazz made a move to deconstruct the music of the time. Everything I write is reflected against
and in many ways arises from the past body of musical knowledge. Someone alive who writes music has
surely in this day and age heard a song before, unless I would count the scats
of babies for song, and sometimes music is played during labor and during
births. Song owns more structure,
than complete babble, like a songbird has its tune. No doubt that inside the structure lays possibility for
emotive communication. Scat. Scream.
Song writing owns
no way of getting around the existing tradition of songwriting. The intertexuality of the process
reflects in the way that people consider music or anything to be “good”. Humans use what they already know to
perceive the now. Genera comes
into play because genera implies that there are different tastes and different
tastes that mesh to portray particular ideas, and different ways to enjoy a
piece of art, while there are different identities to identify with that live
alongside genera. Songs are
written to reflect genre, whether the nature is sincere or cruel. World music and remixes show that what
comes before matters in what happens next by the way in which the genres pull
from many past experiences.
I
should note that sound acquires its beginning defining qualities in
communication through rhythm and tempo, melody, and timbre. It speaks; it imitates thought (while
thought can imitate it) and the natural world. The echoic nature of auditory communication reveals how
musical tradition flows through songs.
However difficult
to disregard tradition, it helps set the stage for spontaneous thought or
creation, and therefore a possibility to add to the tradition, in traveling the
paths previously paved. Somewhat
like: “You have to know the rules
to know how to break the rules”. I
cannot credit the professor who said this to me—I do not remember. Like a miner with a lamp in caves,
there is a search for value and expansion where previously the travel. When I just have my guitar in my hands,
sometimes something I’ve never played blurts out, and it sparks a whole song. Or an old riff revisited leads somewhere
new. There is a way to take formulas for song writing and adhere personal
stamps to them. Listen to the
Blues. The defining qualities of
sound help owe to that. This is
why covers of songs get a personal flavor, even if the artist is doing an
impression to sound “just like” the previous artist.
In jamming or
improvisation usually a central idea or tune/melody and rhythm ends up structuring
the meaning and definition of the sound.
If improvising works to taste then it can be worked into design in
attempt to make the desired end more potent. This is a way design and spontaneity work together in the
making of a future performance.
Once there is
enough music to fill a set there is the ability to work these measures of
design into performance. Planning
out a set list will even contain design and spontaneity. Some sets come together by simply
writing the songs down in no particular order, but in an order. Others come together through rigid
design melding dongs into one another creating a “seamless” production. In designing a set list, it can be
really exciting to see the reactions of crowds physically to a change in genre,
and the particular stereotypes or identities that pertain to a genera. In the Zebra video pay attention to the change in styles of dancing from
13:40-20:40. Genera attempts to
capture a body of emotional value; a performance of genera attempts to move and
communicate the emotion to the audience members. When attempting to design music in the punk genera it
affects/effects people in a different way than a country song does. The crowd moves from thrashing and
moshing to slowly kicking out a few legs like a frog while holding their belt
buckle. The design of a song
causes different types of dancing.
The defining qualities of sound make this jump possible. In peer reviews, I have heard the
abrupt changes described as “annoying” and “hard to deal with” to “really
funny” and “It’s cool how you play a couple of different styles”. The performance is interesting
rhetorically because it can create an area for different people to communicate
a similar feeling together. It is
more like a body. It is a group
experience. Watching any of the
videos the crowd will communicate in laughs, “Yeahs”, and arm swings/fist pumps
directed towards one another. It
is a great experience to attempt to create this body. Again in the Zebra
video, from 10:00-10:30, until my band mate says, “Sorry” he could get them
to say anything (I was smiling big), but his values got in the way because he
felt guilty about his comment. After
the show he noted to me, “Man, at that show I really got outta my shell” and he
felt good about it seemingly, so I did too.
In the attempt to
explain design and spontaneity, mistakes are not left out of the case. The beginning of the Zebra video starts in the middle of our
set list. It was my fault because
I forgot to hit record. What an
idiot. We had just finished a song
called “Bacon” and I ran over and had to fiddle with the camera, and in the
failure of the ability to carry out design my band mates went into a small jam
in “A” that filled the uncomfortable stagnant void of silence, the no
communication realm—or the communication that the band sucks. It was an unplanned spontaneous move
that I am very grateful for because it took some of the audience’s attention
off of me. The small jam in “A”
lead perfectly into the cover of “The Wizard” by Black Sabbath. The communication unspoken by myself
was noticed and to keep the right frame of mind for the audience, to keep them
engaged, the band played and helped save me…I fumbled with it out of nerves. Also in the Zebra video from 20:40-26:00, the entire Kid Rock experience is
ruined by the dumb way I introduce the song; I mess up the rap a bunch too, but
that was my first attempt on stage.
At least Kid Rock is pretty awful and so is CRNLRD. This is something that I did not really
want to do but I did because we are a group working together.
The space in
between songs, personally, becomes a time when spontaneity is more potently
engaged, and my nerves are a huge part of the way in which I will interact with
larger groups. I would say nerves
are described as discomfort when analyzing them through a lens of performance. The Mine Do In The Summer video represents some really good rambling
and a view into a way how spontaneity feeds off of other events or people and leading
to a different place. The time in-between songs are the
part of the set list remaining more undefined, of course only if it is chosen
this way. At a performance talking
to the crowd is a choice. The
choice exists to structure the space between songs with out words. From my own experience crowds are
intimate especially with a microphone, and I choose to speak freely toward the
audience. Speaking freely here
means to say what comes to the mind.
And my words usually come from discomfort. Discomfort becomes a tool for performance because it drives
me to act to get to the next song.
I have no idea what I am going to say
or do until the beginning of the next song—the next instance of design. In the Zebra video from 13:40 to the beginning of the next song I have no
idea what is going to happen.
Everything that is said comes from discomfort, on my part. I cannot speak for the band member
closest to the camera, but I do not think that when he called the crowd to step
forward that he had preconceived a thought about telling people to, “Punch a
girl in the boobs”. He then goes
on to retract his statement and blame the violent thought on me. To my own taste I find it funny. Something I didn’t expect to do was
that crazy tape-rewinding tongue twister that leads into the “1-2-3-4” and the
song, but multiple audience members after the show said that they thought it
was “hilarious” and “awesome”. This
instance of spontaneity worked out in a way that gained audience approval and
therefore designer approval. A
random act that can fit itself into a design. I use the time specifically for crowd interaction. Spontaneity is aligned with “Thinking
on your feet”. During any
performance, there is a chance of hecklers and the best way to react is a way
to get the crowd on your side in any way as soon as possible. There isn’t any point to being on stage
if someone can take it away too easily.
The Go Somewhere Else video is
a successful example of witty retort.
Spontaneity seems to almost be a knowledge that arises without trial,
attempt, or struggle to create, but must use parts of prior experience to make
a path to a new place. Most people
start a trek in the mountains on a previously trodden step, and move into
unknown places. I also think that
a way to explain the “eureka moment”, when the right answer just appears from
seemingly nowhere, is the brain making connections, solving, with out senses
noticing that it has done so. Like
waking from sleep.
Many of the
audience members are drinking beer and liquor. It is a reliance of many musicians. Alcohol and music are synonymous with a
party. Music is usually played at
an establishment that serves alcohol.
CRNLRD knows it needs that psychographic of drinkers to survive. Ramage writes, “How I go about defining
and defending my sense of self is not significantly different from how I go
about defining and defending my sense of ‘justice’ or ‘the good’” (Ramage 70). People justify and defend their own
actions in comparisons all the time.
The “tu quoque” fallacy, or the “you too” represents this idea well. Imaginary Mom says, “Don’t smoke and
drink, you brats. I love you”. Imaginary kids say drunkenly,
“Imaginary Mom if you loved us you wouldn’t smoke and drink”. It snowballs into the “everybody’s
doing it” attitude. I imagine at
bars that people do this all the time at bars with smoking and drinking. But I bet that it happens much more
quietly than most might want to acknowledge. It is about taking the spotlight off of ones self, moving
blame to another being without validity.
I work at a bar. I see
people only take shots if someone else is all the time. Not to say that a toast is a wrong action,
but if justified under false premises, it becomes an emotional decision, not
necessarily negative or positive—it depends on point-of-view. I need people to justify getting wasted so
the effect/affect of music is greater on the audience, so people have more of
an incentive to show. So people do
not care about temporarily handicapped dancing. I also rely on different people with different value systems
to be able to get along. CRNLRD
doesn’t play just one type of music so people need tolerance. These ideas took part in design of the
bar scene long before I ever entered.
An interesting dynamic of music and bars is the jukebox. People will put thirty dollars in a
jukebox but will not pay three dollars to see a live band. It sucks.
The creation of
performance really comes from a desire to engage and interact multiple people
at once. Design and spontaneity help
the desire become reality, and become an experience. In the shared experience of music, communication changes
because people have a sense working together—the band takes over the sense of
sound for them. In using design
eventually spontaneity will burst from nowhere, and if it works then formula
has the opportunity to become strengthened. The performance must change.
Work Cited
Burke,
Kenneth. A Rhetoric Of Motives
Ramage, D.
John. Rhetoric A User’s Guide.
USA. 2006.
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